WebGL Particles

2022-12-12 — 1 min read

I started out my career in video games, but recently I’ve feeling the pull to play around again. It’s been interesting re-learning so much of what I used to know… both humbling and thrilling. Anyway, have a particle system explosion, running in real-time on your machine:

This is done using a 7x7 sprite map for the particles (source from the Unity Particle Pack) completed by a custom-built particle engine for three.js… and custom GLSL shaders. That means it’s a pretty good test of what modern devices can do even in a browser. Let me know how it works for you!

If you’re interested in the source code… here you go!